The Isle: Evrima

The Discord bot for The Isle Evrima servers

A Rex is about thirty-five hours of growing. Arkanis runs the Discord side and the server side of your community, and the Isle Plugin puts those hours somewhere safe: players bank a dino and take it back later exactly as it was, staff paint it in a 3D studio, and the whole server moves on a live map.

DiscordEvrimaLinux & WindowsSteamRCONSFTP/FTPIsle Plugin

Why Isle communities need more than generic moderation

PvP disputes happen in chat and in-game

Combat logging claims, ghost-tag arguments, and KOS-rule disputes need an evidence trail moderators can actually search. Generic moderation bots see Discord chat. Arkanis correlates Discord with what happened on the server.

Steam ID is the long-lived identity

When a banned player rejoins on a fresh Discord account, Steam ID is what catches them. Discord-only identity loses the connection the moment an alt joins.

Whitelisters, mods, and RCON admins want different access

Generic bots give every staff role everything or nothing. The Isle staff teams typically split duties across whitelist applications, in-server moderation, and server administration. Permissions need to follow that split.

Cases outlive the staff member who handled them

Verbal "I unbanned them last month" does not survive staff turnover. Every enforcement action and ticket needs a transcript, a reason, a reference ID, and a paper trail that is queryable months later.

Server admins want one place to see everything

Power state, online players, recent in-game events, recent strikes, open cases. Switching between RCON tools, your panel (Pterodactyl or Pelican), and three Discord bots wastes time and hides context.

Players do everything right and lose the dino anyway

They safe log, come back, and find themselves at the spawn menu or rolled back thirty percent. Officials wipe saved characters on updates. It is the loss that makes someone quit, it is nobody on your staff’s fault, and the servers that handle it well handle it by hand: a ticket, a moderator, and a dino put back manually. No amount of Discord moderation touches the cause.

The Isle PluginProAdd-on

Their hours kept safe. Your rules enforced.

RCON and log files can read your server. The Isle Plugin can change it. It loads with your Evrima server, a preload library on Linux or a UE4SS mod on Windows, and reads and writes the live dinosaur from inside the running game. That is what makes storing, restoring, painting and a one-second map possible, and it is why a restore puts back the same animal instead of an approximation. Players install nothing.

Runs on Linux servers and on Windows servers. Both get the same commands and the same results.
Linux servers, including the Pterodactyl and Pelican hosting most Isle servers run on
Windows hosts, through UE4SS
Installed from your dashboard over the SFTP or FTP connection you already have, then one restart
Server-side only. Nothing on the player's machine, nothing for the client anti-cheat to see

Coming next

Population & group limits

Caps per species and per class, and a watch on how many of one animal are standing together. Groups get told to separate before an island turns into thirty apexes and nothing to eat.

In development

Economy

A currency players earn by playing and spend on what your server offers. Balances, payouts and ledgers held by Arkanis, not a spreadsheet.

In development

Auctions

Put a stored dino up for bids and let players compete for it. Timed, audited, and paid for out of the same balance.

In development

Cross-server transfers

Move a stored dino between your own servers. It arrives as the same animal, with the growth, mutations and paint it left with.

In development

There is nothing to download

On Linux it is three clicks and a restart: no launcher, no file transfer, no FTP client, no RDP, no SSH and no config file to edit. Windows is the same three clicks once UE4SS is on the host.

  1. 1
    Point Arkanis at the server

    Give Arkanis the SFTP or FTP details your host already issued you. The same connection carries the plugin, so nothing new is opened on your network and no extra port is exposed.

  2. 2
    Press Install

    Arkanis finds the game tree, uploads the plugin, and puts the launch wrapper in place. On a Windows host it writes the UE4SS mod instead. Nothing in your game files is edited.

  3. 3
    Restart once

    The card turns green with the running version and a heartbeat a second or two old. After that an update is one click and one restart, and Arkanis will not downgrade a server that is ahead of it.

Remove it the same way. The launch wrapper only loads the plugin when the file is there, so a server without it starts exactly as it did before.

£24.99 a month or £249.99 a year, on top of Pro

That is £32.98 a month all in, with Arkanis Pro. One subscription, one invoice, per Discord server, up to three Isle servers. Cancel any time to the end of the period, and stored dinos are kept.

Garage

Thirty-five hours, in a box they control

Storing reads the live animal in full and takes it off the server, so there is exactly one copy of it. Restoring builds it again. Players do it from the Garage panel in Discord, from their own dashboard, or by typing in game chat, and they do not need to be playing the same species to get it back.

TyrannosaurusGrowth 63%FemaleSon of Dune
Try it here
RestoreOpen in Studio

Five different animals, not one relabelled. Inherited mutations are there from the moment it hatches; the ones it picks itself arrive one per growth stage, with a fourth only if it reaches Prime. Objectives light up as the slider passes the growth each was earned at, and only the ones banked before 75% decide Prime. Buttons here are illustration only and the owners are invented.

Discord@rexySteamRexy7656119•••4357CodeTRX-4K92Expires in47h
Growth63% · Adolescent
HatchlingJuvenileAdolescentAdultPrimeFrail
Stored dinos
Health
5,302 / 5,891
Stamina
1000 / 1000
Hunger
18.5 / 25.7
Thirst
880 / 1,000
Mutations (2 of 16 slots)
HemomaniaEfficient Digestion

Next pick at 75%.

Inherited at birthPicked, one per stageHover one for what it does
Prime objectives5 of 10 met · 5 needed

What players and staff can do

  • Store the dino they are playing, from Discord, the dashboard, or !store in game chat
  • Take it back onto whatever they are currently playing. The species swaps in place, with no relog
  • See it before they claim it: a 3D render of that exact animal at its stored growth, wearing its own paint
  • Read its condition, diets, mutations and prime progress on the card, with every mutation explained on hover
  • Move a stored dino between your own servers, when you allow it
  • Open it in the Skin Studio, or delete it deliberately by typing the species name back
  • Staff see every stored dino in the guild, grouped by server and by owner, with a filter
  • Every store, restore, transfer and refusal is written to a ledger with its reason

What comes back, exactly as it was

  • Species, growth and sex
  • Health, stamina, hunger and thirst
  • Diets as they were
  • Every mutation: own, inherited and elder
  • The ten prime objectives, and the Prime or Frail branch
  • The Skin Studio paint it was wearing
  • Where it was parked, marked on the live map

The rules are what make this safe to hand your players, and they are the part other storage systems leave to your rulebook. Minimum growth with a higher floor for apex, full stamina, health and food floors, no storing in combat, during a storm, or in the minutes before a restart, a cooldown between stores, a cap on the growth a restore can return, expiry, and a blacklist. All per server. Nobody comes back bigger than they left.

Garage documentation
Skin Studio

Paint a dinosaur, then put it on a live player

A full-screen studio holding the game's own dinosaur models. Pick a species, start from a preset or mix your own, turn the model around, then apply it to somebody who is in-game. The plugin writes the colours into the live dino and keeps them there.

Skin Studio
Try it here

A slice: five species and 18 skins. The studio itself carries every served species, all 147 presets, ten paintable regions you colour yourself, per-species patterns, guild presets, up to five models side by side, and the button that puts the result on a player who is in-game.

What you can do

  • Open the game's own 3D model for any of the 22 served species and turn it in the browser
  • Start from 147 presets across three palettes, or from the game's own mutation looks
  • Colour ten regions yourself: body, markings, flank, underbelly, detail, male display, teeth, mouth, claws and eyes
  • Choose from each species' own pattern set, and push a colour past full brightness to make it glow
  • Save what you make as a guild preset your staff can reuse
  • Stand up to five models side by side to compare a set before you commit
  • Work in a light room or a dark one, and switch between them without leaving the studio
  • Apply it to any player who is in-game on a covered server. It lands at once

The paint stays on that dino for its life and is re-applied on every respawn, so it survives a crash. Store a painted dino and the paint is stored with it; restore it and the paint comes back. Skins are the reward layer: event prizes, staff colours, a mark for a top pack. Nothing here touches the game’s own mutation system.

Where a third of these skins came from

Forty-nine of the 147 presets are the Petits Pieds mutation and event colours, carried over at their original values. Petits Pieds did this first, and built the biggest community in the game around it. The recipes are their work and the credit is theirs. They are here for compatibility: a player who knows what Son of Dune looks like should not have to learn a second vocabulary because they changed servers. We have tried to reach Poutine Italienne more than once and have not heard back, and the offer does not expire. If they would like these renamed, altered or taken out, one message to Arkanis and it is done. Arkanis is here to make this kind of thing standard and available to every server, not to fence it off.

Skin Studio documentation
Live Map

Gateway, moving, under the right sky

The whole island in 3D, or flat if you prefer, with every player on it and the weather your players are actually in. The plugin writes a fresh roster every second and the map picks it up as it lands, so it moves as they move.

Gateway6 players
Try it here
View
Server
Weather

Live runs the clock and moves the weather through its own fronts, the way a server does. Pick a time or a weather and you take over instead. On your dashboard both come from the server itself and the players are the ones actually online. These six are invented, and walk about on a one-second tick so you can see what a roster looks like moving.

What you can see

  • Every player with a live body, placed on the terrain in 3D or on the flat map
  • Name, species and growth on each marker, with heading worked out from how they moved
  • The server's own time of day, so night on the server is night on the map
  • The server's live weather: cloud, rain, snow, fog, dust and lightning
  • Dinos parked in the Garage, marked where they were left
  • A server picker when your community runs more than one Isle server

Positions come from a small file the plugin writes once a second over the connection you already have. No commands are sent to the game to build the map, so an open dashboard leaves no trail in your server log. Servers without the plugin fall back to the RCON player list, which is slower and does leave one.

Live Map documentation
In-game chat

Players serve themselves without leaving the game

On most servers storage means a bot, a ticket, and a moderator free enough to redeem it for you. Here the player types one word in game chat and it happens, at three in the morning, with no staff awake. The plugin watches chat and hands each command to the bot. The reply in game is short, because the game boxes and truncates it, and the full detail goes to the player’s Discord DMs.

In gameThe Isle: Evrima
[Global] Rexy: anyone near north plains
[Global] Rexy: !store
[Arkanis] Stored your Tyrannosaurus at 63%. Full detail sent to your Discord DMs.
[Global] Fern: !restore trike
[Arkanis] Not while you are in combat. Try again in 4 minutes.
Discord DMToday at 21:41
A
ArkanisBOT
Prime Hunt EU
Stored · Tyrannosaurus 63%
Female · Prime branch, 7 of 10 objectives · Vitiligo skin kept
Your stored dinos
1. Tyrannosaurus 63%47h left
2. Dilophosaurus 41%12h left
Type !restore 1 in game to bring it back.

What players can type

  • !store banks the dino they are playing, once the rules have had their say
  • !restore with a species or a number brings one back. Short names like rex, trike and carno resolve against their own dinos
  • !slay kills the dino they are on to free the body, with its own cooldown
  • !help lists what this server has switched on, and DMs them their stored dinos with the time left on each
  • Every command has its own switch, per server, plus a master switch for chat
  • A refusal names the rule that refused it, in plain words

A player needs their Steam account linked to their Discord for any of this, and is told so if they have not done it. Everything a player does from chat lands in the same ledger as everything staff do from the dashboard.

Chat command documentation
The dinosaurs and the island are not ours

The models, textures and terrain you have just been turning around are The Isle's own assets. The Isle is made by Afterthought LLC and Arkanis claims no ownership of any of it. Arkanis does not sell them, does not redistribute them, and does not offer them for download. What customers pay Arkanis for is the service around their server, not the artwork. They are rendered here so you can see your own server: which animal a player is actually on, what a skin will look like before you hand it out, and where everybody is standing right now. Arkanis is an independent service and is neither affiliated with nor endorsed by Afterthought LLC. If Afterthought would prefer any of this handled differently, one message to us and it is done.

Built on the game, not around it

We modelled Evrima, not just your server

A generic bot reads a player list and a log file. The Isle Plugin reads the dinosaur. That is the difference between knowing somebody called Rex1 is online and knowing they are a 63% Rex on the Prime branch with seven of ten objectives, a Vitiligo skin, and protein two thirds full. All of it ships with the plugin and needs no setup from you.

22
species modelled

Each with the game's own 3D model and 17 stats across six life stages, hatchling through frail, so a stored dino can be shown as what it actually was.

44
mutations named

Every mutation the game can roll, own, inherited and elder, each with what it does. Hover one on a stored dino and read it, instead of googling a codename.

10
prime objectives tracked

All ten conditions read straight from the live dino. Five of them unlock Prime, and the card says exactly which ones a player has and which are still missing.

147
skin presets

Across three palettes, plus anything you mix yourself on ten paintable regions with per-species patterns. Save your own as guild presets.

1s
live heartbeat

Every player's species, growth, position and vitals, published once a second, with a heartbeat so you can see the plugin is alive. Not a ten-second poll, and no RCON lines in your server log.

8
diets kept

Carbs, protein, lipids and the rest are stored with the dino and put back where they were, alongside health, stamina, hunger and thirst.

None of this is guessed from a log line. The plugin reads it out of the running game, which is why a restore puts back the same animal rather than an approximation of it.

What Arkanis connects

DiscordYour Evrima server from the inside (the Isle Plugin)Your Evrima server over RCONServer logs over SFTP or FTPServer Control: a Pterodactyl or Pelican panel, or a Windows or Linux hostSteam (optional, for identity verification)

Use what you have. Add what you need.

Arkanis is modular. Each integration unlocks its own slice, and you can run any combination. The Isle Plugin is the deep one and the only paid add-on; the rest come with Pro. None of them depend on each other, and none are needed for the Discord side.

The Isle Plugin

Everything that needs to reach inside the running game: the Garage, the Skin Studio, the one-second live map with the server's real weather, and !store / !restore in game chat. This is the paid add-on, and the only thing here that no amount of RCON or log parsing can do.

RCON only

Live admin from Discord: kicks, bans, server announcements, in-game DMs, whitelist control, dino playables, AI toggles, corpse wipes, server save. Pick this if you want automation but your server logs and config files live somewhere Arkanis cannot reach.

SFTP/FTP only

Log streaming with parsed Evrima events, file browsing, Game.ini editing, server config viewing, save-file downloads. Pick this if you want visibility and config control without exposing RCON to Discord. No automation, but full audit and edit access.

Server Control only

Power control (start, stop, restart, kill), console commands, resource readings, and file management. Over a Pterodactyl or Pelican panel, or straight onto a Windows or Linux host using the SSH connection you already gave Arkanis. Pick this if you want staff running the server from Discord without handing out hosting logins.

All of it

The Isle Plugin for everything inside the game, RCON for live admin, SFTP/FTP for log visibility, and Server Control for the box itself. Most established communities end up here; smaller servers start with one and add the others.

Discord moderation, AutoMod, support cases, identity linking, and the full audit log all work without any of these integrations on the Free tier. Pilot Arkanis on Discord-only first, then add game-server integrations as you outgrow generic moderation.

Built for Isle staff workflows

Evrima-specific admin commands

Pro

Beyond kicks, bans, and announcements: toggle whitelist on/off, add and remove whitelisted Steam IDs, update the playable dinosaur list, toggle AI dinos on/off, disable specific AI classes, and wipe corpses. Every command audit-logged with who, when, and against whom.

Read the docs

Live player intelligence

Pro

See every online player with their dinosaur, growth percentage, gender, prime-elder status, and map location. Auto-detection of in-game admins from your server's Game.ini, so staff know who's already trusted in-game.

Read the docs

Browse and edit game files from the dashboard

Pro

Open a file panel that lists directories, reads text files, edits them inline, and downloads anything you need: Game.ini, server config, save files, log files, modding resources. Works through SFTP or FTP, or your panel (Pterodactyl or Pelican), whichever your hosting setup uses. No separate FTP client required.

Read the docs

SFTP/FTP log streaming with parsed events

Pro

Tail your server's log file into a Discord channel in real time. Parsed events for player login and logout, in-game chat, admin commands, RCON commands, and player deaths. Raw streaming for everything else.

Read the docs

Steam identity linking

Members link their Discord account to their Steam ID through Steam's official OpenID flow. Verifies once, persists for whitelists, repeat-offender tracking, and appeals.

Cases, appeals, and transcripts

Open structured support cases for whitelist applications, rule disputes, and ban appeals. Transcripts persist on close so decisions survive staff turnover.

Strikes, bans, warnings, mutes

Reference IDs on every enforcement action. Full audit trail queryable months later. Strike expiry, severity tiers, and appeal workflow built in.

Granular staff permissions

Capability-based permissions across panel access, identity, enforcement, RCON, and file management. Whitelisters get whitelist tools. Mods get moderation. RCON admins get RCON. File access is its own permission, not bundled. No accidental cross-grant.

The Garage

ProAdd-on

Players store a dino from Discord, the dashboard or game chat, and take it back onto any body they are playing with growth, vitals, mutations, prime objectives and paint intact. Per-server rules decide who can store, when, and how much growth comes back.

Read the docs

Skin Studio

ProAdd-on

A full-screen studio with the game's dinosaur models. Presets from the game's mutations and Arkanis palettes, ten paintable regions, species patterns, guild presets. Apply to a player in one click.

Read the docs

Live Map, in real time

ProAdd-on

Every player on Gateway in 3D or 2D, moving as they move, refreshed every second from the plugin's roster. The map reads the server's live time of day and weather, so the sky over the map is the sky over the server. Dinos parked in the Garage are marked where they were left.

Read the docs

In-game chat commands

ProAdd-on

!store, !restore and !slay from the chat box, each with its own switch. Short reply in game, full detail in Discord DMs.

Read the docs

Everything staff can do without opening a game panel

Three lanes, one audit trail. The Isle Plugin works inside the running game, which is the only way to read or change a live dinosaur. RCON is the game's own admin protocol, and covers the commands Evrima chooses to expose. Server Control handles the box: power, console, files. Every command runs from the dashboard or a Discord panel, is logged with who ran it and against whom, and is gated by the staff role's capability.

The Isle Plugin (inside the game)

Store
Read a live dino in full and take it off the server: species, growth, sex, vitals, its diets, mutations, prime objectives and paint.
Restore
Rebuild a stored dino on the player where they stand, whatever they are currently playing. No relog.
Swap species
Change the live dino to another species, growth or sex in place. The body under the player changes; the player does not move.
Apply skin
Write colours and a pattern onto the live dino across ten regions, and keep them on it for that life.
Clear skin
Stop a custom skin being re-applied and let the dino go back to its own colours.
Read stats
Health, stamina, hunger, thirst, diets, growth, mutations, prime flags, location, and time since last damage, straight off the pawn.
Slay
Kill the live dino without storing it, the !slay players run themselves.
In-game message
Send a direct message to one player inside the game, which is how the bot answers a chat command.
Live roster
Every player with a body, published once a second with species, growth, position and vitals, plus a heartbeat so you know the plugin is alive.
Time and weather
The server's own time of day and weather state, read live, so the map's sky matches the sky your players are under.

Player actions (RCON)

Kick
Disconnect a player by Steam ID with an optional reason.
Ban
Permanent or timed ban (hours), with reason and player name recorded.
Unban
Lift a ban by Steam ID.
DM player
Send a private message to a single player in-game.
Announce
Server-wide announcement message visible to every connected player.
Player list
Online players enriched with dinosaur, gender, growth %, prime-elder, and map location.
Player IDs
Lighter-weight list of Steam IDs and names without the enrichment overhead.
Player data
Single-player detail fetch for one Steam ID.

Server and session (RCON)

Save server
Force the server to flush state to disk on demand.
Server info
Server status, population, and connection state.
Console (advanced)
Raw RCON console passthrough for commands not exposed by the higher-level helpers. Gated by the dangerous-action capability and requires type-to-confirm.

Whitelist management (RCON)

Toggle whitelist
Turn the whitelist on or off without changing its contents.
Add to whitelist
Add one or more Steam IDs in a single call.
Remove from whitelist
Remove one or more Steam IDs in a single call.

World and dino rules (RCON)

Update playables
Change which dinosaurs players can spawn as.
Toggle humans
Enable or disable human characters server-wide.
Toggle global chat
Enable or disable server-wide chat (proximity chat unaffected).
Toggle AI
Master switch for AI dinosaurs.
Disable AI classes
Disable specific AI dino classes by name list while leaving the rest active.
Set AI density
Adjust the AI population density on the server.
Wipe corpses
Clear every corpse from the server in one action (useful after large events).

Commands marked dangerous (raw console, mass whitelist removal, full corpse wipe) are gated by their own capability and require type-to-confirm. Everyday actions like kick, ban, announce and Add to whitelist run on a single click for staff with the right role. The RCON set is whatever Evrima exposes; Arkanis is not in the business of bypassing your server configuration.

Getting Arkanis running on your Isle server

  1. 1

    Add Arkanis to your Discord server

    Use the Add to Discord flow. Pick the server you want to run governance for. The bot needs the standard moderation permissions.

  2. 2

    Open the dashboard at arkanis.gg

    Sign in with Discord. Pick the same server from the dashboard guild list.

  3. 3

    Enable Pro for game-server features

    RCON, SFTP/FTP log monitoring and Server Control are Pro. The Garage, Skin Studio, Live Map and chat commands are the Isle Plugin add-on on top of Pro, so every step from here down needs Pro and the last one needs the add-on as well. Moderation, AutoMod, support cases and Steam identity linking are free, so you can run Arkanis as a moderation bot first and come back to this page when you want the game-server half.

  4. 4

    Configure RCON

    Settings → Game Servers. Add your Evrima RCON host, port, and password. Test the connection before exposing commands to staff.

  5. 5

    Configure SFTP/FTP log streaming

    Settings → SFTP/FTP Logs. Provide your server's SFTP or FTP host, credentials, and the path to the log file you want read. Events are stored and shown in the dashboard, and you can optionally forward them to a Discord channel.

  6. 6

    Install the Isle Plugin

    The Isle → Integration Settings. Click Install on each server and restart it once, and the Garage, Skin Studio, Live Map and chat commands come alive. It travels over the SFTP or FTP connection from the previous step, which is why it comes straight after it. On a Windows host UE4SS has to be in place first: Arkanis writes the mod but cannot install UE4SS for you, and the card tells you if it is missing rather than half-installing.

  7. 7

    Invite members to link Steam

    Members go to the dashboard and click Verify with Steam. Steam's OpenID flow runs; the verified link persists against their Discord account.

  8. 8

    Test with a staff role before granting access

    Use the View as Role preview in the dashboard to see exactly what each staff role can and cannot do. Tighten the configuration before announcing to the team.

Frequently asked

+Does this actually work with Evrima?

Yes. Arkanis ships dedicated parsers for Evrima's log format, and the RCON client treats Evrima as a first-class game type. The Isle Legacy is not in scope.

+Do I need Pro for The Isle integration?

Yes for the game-server side. RCON, SFTP/FTP log streaming, and Server Control are Pro-tier features, and the Isle Plugin is an add-on on top of Pro. Moderation, AutoMod, support cases, Steam identity linking, and the audit log all work on Free, so you can pilot the Discord governance side without Pro.

+Does Arkanis replace Pterodactyl or Pelican?

No. Arkanis talks to a Pterodactyl or Pelican panel for power control, console commands, and file access. It does not host your server. Use both.

+Can staff run RCON commands from Discord?

Yes, with full audit logging on every command. Which commands are available depends on what your Evrima server exposes through RCON; Arkanis is not in the business of bypassing your server configuration.

+Can staff edit Game.ini and other server files from the dashboard?

Yes. The file panel lists directories, reads text files inline, edits them, and downloads anything else (logs, save files, modding resources). It works over SFTP or FTP if you provide credentials, or through your Pterodactyl or Pelican panel if your server is hosted there. File access is gated by its own capability, so you can grant it to senior admins without granting moderation rights, or vice versa.

+How does Arkanis know who is already an in-game admin?

It reads the AdminsSteamID list from your server's Game.ini via the file panel and caches it. Staff can see the in-game admin badge on a player without needing to ask. The cache refreshes when Game.ini changes, so promotions and demotions made directly in the file are picked up automatically.

+Does it support Steam identity verification?

Yes, via Steam's official OpenID flow. Members sign in with Steam from the dashboard; we store the resulting Steam ID and a verification timestamp against their Discord account. We never see the user's Steam password.

+What is the Isle Plugin?

A small agent that loads with your Evrima server and talks to the Arkanis bot over the SFTP or FTP connection the server already has. It unlocks the Garage, Skin Studio, Live Map and in-game chat commands. RCON and SFTP/FTP can only read your server; the plugin can change it, safely and with a ledger.

+Does it work on my host? We are on Linux.

Yes. Linux and Windows both, including the Pterodactyl and Pelican hosting most Isle servers actually run on. On Linux it is a native library loaded ahead of the server binary by a small launch wrapper, and nothing in your game files is edited. On Windows it is a Lua mod for UE4SS. Both offer the same commands and produce the same results, and the contract that keeps them identical is checked on every change. You do not need machine access, a desktop, or RDP.

+Do players need to install anything?

No. The plugin is server-side only. Players use Discord, the dashboard or game chat. Nothing runs on their machine and the client anti-cheat is not involved.

+Can the Garage be abused?

The rules are the wall. Storing is refused below a growth floor, without full stamina, in combat, during storms and just before a restart, with a cooldown between stores. Restoring never returns more growth than your cap. Every store, restore and refusal is written to a ledger with the reason, and a blacklist blocks named players.

+What does the Isle Plugin cost?

It is an add-on to Arkanis Pro: £24.99 a month or £249.99 a year per Discord server, on the same subscription and invoice as Pro. With Pro that is £32.98 a month all in, and it covers up to three Isle servers. Cancel any time and it runs to the end of the paid period; stored dinos are kept.

+Is Arkanis affiliated with The Isle, Afterthought LLC, Discord, Steam, Pterodactyl, or Pelican?

No. Arkanis is an independent service. It integrates with the public APIs and protocols those platforms expose. It is not affiliated with, endorsed by, or partnered with any of them.

Ready to run The Isle from Discord?

Free tier covers moderation, support cases, AutoMod, and Steam identity linking. Pro adds RCON, SFTP/FTP log monitoring, and Server Control. The Isle Plugin adds the Garage, Skin Studio, Live Map and chat commands.